Museum Of Simulation Technology
Markiplier Museum Of Simulation Technology
Currently in development. This game started out as a student project, but after graduation I decided to work on this for a while. Museum of Simulation.
Today’s winners for the Goodness That’s A Good Idea Award are a team of students from Carnegie Mellon University,. They’ve built a tech demo – The Museum Of Simulation Technology – for a game concept in which forced perspective becomes a game mechanic. A planet cries out, “Surely this could be Portal 3?!”, forgetting all the other times they’d shouted that over the last few years, forgetting the Valve doesn’t messy its hands making silly old games any more. Still, this is rather brilliant, and well worth a look. The Kids In The Hall should be remembered for many, many great sketches. “My Pen!”, anything featuring the Chicken Lady, Sex Girl Patrol, Whole Lotta Milka, Sir Simon Milligan, Salty Ham, and on and on.
But no, they’re only ever remembered for, misquoted, misattributed, and inevitably delivered with the hand aligned entirely wrongly. That’s ‘I’m squeezing your face’ you IDIOT.”) But now, with this new tech, we finally can live out that sketch in gaming form.
I’m not saying that’s what Pillow Castle have in mind. I’m saying it’s what Pillow Castle has to do, if they don’t want trouble. There’s a whole lot of potential in there.
Certainly it shares things in common with Steve Swink’s upcoming Scale, but this is still its own distinct thing, and it’s darned impressive. Cole Williams. Can’t wait to see where this goes. Says: That is remarkable, exactly the same mechanic used in both.
What’s really fascinating to me is how Pillow Castle’s version is getting thrown around the internet, with cries for them to be instantly hired by Valve reverberating in the electro-halls. Despite being released a year earlier yours sits in comparative obscurity. Everyone that commented on the game and video loved your version, but somehow it never got into that magical series of internet events that bring widespread attention. I don’t think it’s because of a difference in quality, especially as yours is actually playable and must surely be considered more innovative as it came out over a year earlier. I can only assume it’s a case of Pillow Castle’s video happening on to the screen of some influential news poster or twitterer. The result of careful public relations on Pillow Castle’s part, or just blind luck? Discoverability: Still a big problem.
It sounds silly and overblown to call a game the next Portal, but after watching the trailer above a couple times, it’s hard not to do so. The video, uploaded earlier this week, shows off an untitled game currently being called The Museum of Simulation Technology, created by some students from Carnegie Mellon University’s Entertainment Technology Center. Instead of thinking with portals, though, you’ll have to do something the painters of the middle ages spent a while trying to grasp: thinking with perspective. I don’t mean that you have to remember that there are less fortunate people in the world (though you should, it keeps you humble). Rather, everything you see in the demo is simultaneously at arm’s length and across the room. Watch as the demonstration walks through some of the mechanics, like using a small crate to bridge a massive gap or enlarging a fan to blow large objects around.
Museum Of Simulation Technology Demo Game
With some polish, this mechanical demonstration could be a fun, fascinating puzzle game. I hope Valve (because, who else?) is smart enough to pick these students up like they did the Portal designers. This idea, though in its early stages, looks like too much fun to get passed up.