Tarok Game
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Hungarian statesmen playing tarokk in 1895, the preferred card game of the pre-communist era. Tarot card games are played with decks.
The basic rules first appeared in the manuscript of Martiano da Tortona, written before 1425. The games, known as 'tarot', 'tarock', 'tarocco' and other spellings, are known in many variations, mostly cultural and regional. The deck which English-speakers call by the French name Tarot is called Tarocco in Italian, Tarock in German and various similar words in other languages. Tarot games originated in Italy, and spread to most parts of Europe, notable exceptions being the British Isles, the Iberian peninsula, and the Balkans.
They are played with decks having four ordinary suits, and one additional, longer suit of tarots, which are always. They are characterised by the rule that a player who cannot follow to a trick with a card of the suit led must play a trump to the trick if possible. Tarot games may have introduced the concept of trumps to card games.
More recent tarot games borrowed features from other games like bidding from and winning the last trick with the lowest trump from. Tarot decks did not precede decks having four suits of the same length, and they were invented not for occult purposes but purely for gaming. Only later were they used for and, and also as a field for artists to display specific iconographies, often connected to some ideological system. Concrete forms appear at least since the article by in the year 1781. The is used for. Tarocchi (Italian, singular Tarocco), and similar names in other languages, is a specific form of deck used for different. An earlier name of the game is first recorded in the diary of Giusto Giusti in September 1440 (in other early documents also ludus triumphorum or similar ).
The name Tarochi was first used in Ferrara June 1505, the name Taraux appeared in Avignon in December of the same year. The names Tarocco, Tarocchi and Tarot developed in later times beside different writing forms. The poet still mocked on this word in his Capitolo del Gioco della Primiera written in 1526. The name Trionfi developed later as a general term for trick-taking games ( in French, Trumpfen in German and Trump in English), although it has almost completely disappeared in its original function as deck name. Other different games claimed the name without any use of Tarocchi cards. The first basic rules for the game of Tarocco appear in the manuscript of Martiano da Tortona, the next are known from the year 1637.
Excluding Piedmontese tarocchi, which is more closely related to, Italian tarocchi have trumps other than the I and XXI that are worth more than one card point. Winning the final trick ( ultimo) awards a set number of points. Sicilian tarocchi is played in only four towns with 63 cards from the deck. Is confined to and uses the 62 card deck. These games have four in each suit but dropped some of their early in their history. Both decks include 21 trumps and, a suitless card that excuses the player from following suit.
French tarot being played. The French adopted tarot games after their occupation of in the late 15th century., known locally as Jeu de Tarot, is one which uses the full 78-card Tarot deck.
Originally played with the, the game is now played with the. The Tarot Nouveau, of origin, has trumps which depict scenes of traditional social activities; this differs from the allegorical motifs found in Italian-suited Tarot decks such as the Tarot de Marseille, the Tarocco Bolognese, or even the well known in. Jeu de Tarot is now the most popular card game in France after and many tournaments are held by the. A Tarot Nouveau deck consists of 56 cards of four suits and 22 emblematic cards called atouts (trumps).
Each suit consists of fourteen cards: ten, and four: the Roi (King), Dame (Queen), Cavalier (Knight), and Valet (Jack). Of the atouts, 21 are numbered from 1 to 21, and a non-numbered card called ' Fou' ('Fool', also called ' Mat' or ' L'Excuse' in play) which 'excuses' the player from following suit. Of the atouts, only the Fool and trumps 1 and 21 are considered to be 'counting' cards because they are worth more than 1 point. Winning the last trick awards bonuses only if it is won with the lowest trump. Tarot games from, the Italian region bordering France, are more similar to French tarot than other Italian games as it was the French that (re-)introduced tarot to that region. These games use the 78-card deck which was derived from the Tarot de Marseille. The most common Piedmontese tarot games are, Mitigati, Chiamare il Re, and Partita which can be found in Pinerolo and Turin.
Piedmontese games are also the simplest tarot games and can be used to introduce new players on basic rules and features., a Swiss tarot game, is also related and is played with the 78-card, another derivative of the Tarot de Marseille. Danish Grosstarok, which focuses on winning the final trick, also uses the Tarot Nouveau.
Austrian-style 40-card Tarock hand: the Skys (Fool) as highest trump, trump 21 (the second highest), five other trumps, King, Queen, 1 ♥. The 78-card tarot deck contains:. 14 cards each in four (French or Latin depending on the region): 'pip' cards numbered one (but called ) through ten; plus four court cards, a Jack (or Knave or Valet), a Knight (or Cavalier), a Queen, and a King. The 21 tarots, (known in non-gaming divinatory tarot as the ), function in the game as a permanent suit of. The Fool, also known as the Excuse, is an unnumbered card that excuses the player from following suit or playing a trump in some variations, and that acts as the strongest trump in others. Due to the antiquity of tarot games, the cards are ordered in an archaic ranking. In the plain suits, Kings are always high.
With the exception of modern French tarot and Sicilian tarocchi, the ranking in the Latin round suits (cups and coins) or the French red suits (diamonds and hearts) goes from King (high), Queen, Cavalier, Jack, 1, 2, 3. Basic rules of play. Play is typically counter-clockwise; the player to the right of the dealer plays to the first trick. Players must follow suit if they have a card of the suit led, otherwise they must play a trump if possible. The winner of each trick leads to the next. After the hand has been played, a score is taken based on the point values of the cards in the tricks each player has managed to capture. Common value of cards.
Oudlers (Trull) - Trumps 1, 21 and the Fool: 5 points. Kings: 5 points. Queens: 4 points.
Cavaliers (Knights): 3 points. Knaves (Jacks): 2 points. All others: 1 point The cards are usually counted in groups of two or three depending on the game. After the hand has been played, a score is taken based on the point values of the cards in the tricks each player has managed to capture. For the purpose of the rules, the numbering of the trumps are the only thing that matters.
The symbolic tarot images customary in non-gaming divinatory tarots have no effect in the game itself. The design traditions of these decks subsequently evolved independently and they often bear only numbers and whimsical scenes arbitrarily chosen by the engraver. However, there are still traditional sequences of images in which the common lineage is visible; e.g. The moon that is commonly visible at the bottom left corner of the trump card 21 stems from confusion of the German word Mond, meaning Moon, with Italian mondo and French monde, meaning 'world', the usual symbol associated with the trump card 21 on Italian suited tarots and in non-gaming divinatory tarot.
See also. References.
.: April 22, 2008.: June 13, 2008.: June 19, 2008 Mode(s), Turok is a developed by, and published by under the label for the and in February 2008. It was ported on to in April 2008. The game is loosely based on the and is unrelated to the story and setting of previous video games. Players assume the role of Native American space marine Joseph Turok, who is part of a team sent to a remote planet to apprehend his previous commanding officer, General Roland Kane, who is now a wanted war criminal. After crash landing, Turok discovers that the planet is home to all manner of dinosaurs, and must fight both the predatory creatures and Kane's private army on his mission to take down his former mentor. Contents. Gameplay The of Turok is similar to that of most first-person shooters, with a strong focus on survival in dangerous.
The human enemies, under the leadership of Kane, are the main threat to the player, although dinosaurs may often be found wandering throughout the game. The dinosaurs act as a neutral force and, if the player chooses, can be used as a tool to attack enemy soldiers.
This may be done by attracting roaming dinosaurs to a firefight (via: flares, gunshots, etc.) to aid the player and help dispatch the enemy, with possible other ways depending on the situation. The dinosaurs' intelligence are much alike the Earth dinosaurs, so other dinosaurs and all humans, including the player's allies and enemies, may be attacked. The game does not utilize an aim-assist feature.
The developer has included an additional, stealth mechanic in the game. Because Turok takes place mostly in jungle environments with a focus on ambiance, the player may kill enemies with a bow or knife without being heard or use dinosaurs to attract the attention of other enemies and slip by unnoticed.
A famed new feature into this game is the Silent Kill, which is done by drawing the knife, then attacking a human or unaware dinosaur from behind. The kill can be utilized against dinosaurs and humans alike as a finishing blow, and can be executed from any side.
The knife is also utilized as a self-defense weapon during phases known as 'mauls', where the player is attacked by a dinosaur or bug, and must hammer on the according buttons in order to counter-attack or fend off the attack. Multiplayer support is also available. There is a (Team) Deathmatch, Capture the Flag, Wargames, and Assault Capture the Flag. Multiplayer supports up to 16 people, and 4 players for three co-op missions.
A feature in the multiplayer—randomly spawning computer-controlled dinosaurs and insects that appear in various locations in levels—adds a new factor to the gameplay. While players must worry about the opposing enemies, they must now also worry about the hostile dinosaurs that will be attempting to kill them. There can be up to 4 A.I controlled dinosaurs or insects on any map at one time. Unfortunately, splitscreen multiplayer is not supported in any form.
Originally, the version of Turok was set to feature an called 'Grab Bag', which required players to kill at least one enemy, one dinosaur, one teammate, and themselves, all in the same match. This caused controversy on the Internet as the Achievement essentially rewarded players for team killing. Josh Holmes, a representative of Propaganda Games, described the creation of the Achievement by saying 'What we found was that players playing their first match in Turok – almost every player – was (accidentally) killing himself, a team mate and an enemy with a grenade or a Stick sic Bomb gun and so we thought 'hey, we should give them an Achievement for that', as kind of a joke.' He went on to say that developers were planning to release a patch removing Grab Bag if excessive team killing became a problem after launch. In the launch version of the game, however, while the 'Grab Bag' Achievement is still present, it removed the requirement of killing a teammate, and is awarded after the player kills an enemy, a dinosaur, and themselves in the same match. A Map pack called the ' Velociraptor Pack' was later released, containing two new multiplayer maps, one new Co-op map, and 2 refurbished maps, which now take place at night. The online multiplayer for the PlayStation 3 version has been permanently shutdown since February 2011.
This article's plot summary may be. Please by removing unnecessary details and making it more concise.
(January 2016) The player controls Corporal Joseph Turok, former member of the Wolf Pack, a specialized military detachment whose members were trained in by General Roland Kane. After a falling out with the group, Turok was reassigned to a general military unit known as Whiskey Company. The team has been assembled to apprehend his former mentor and return him to Earth. After committing various war crimes, Kane had disappeared three years earlier only to surface on a backwater world.
Unbeknownst to Whiskey Company, the planet is under the jurisdiction of the Mendel-Grumman (M-G) Corporation, and Kane is in command of a private army of M-G soldiers and equipment. At first, the crew shuns Turok, thinking that he is an inexperienced fighter, untrustworthy, and a liability.
One particular member, Slade, has a personal grudge against Turok because his brother Robert was also a member of Wolf Pack, and was killed in the same battle in Colombia from which Turok had reputedly fled, earning him his dubious reputation. On approach to their destination, their starship is shot down from orbit and on the surface, where Turok quickly learns that the jungles covering the planet are inhabited. Despite being genetically engineered, the dinosaurs are wild and dangerous, and the M-G soldiers have been capturing them to be used as experimental weapons for General Kane, meaning a three-way battle between Whiskey Company, the M-G soldiers, and the dinosaurs takes place throughout the game. Upon crashing, many of Whiskey Company are killed by the crash or are either killed by dinosaurs or M-G soldiers.
Upon seeing where the rest of the ship came down, Turok and a fellow survivor, Sergeant Henderson, attempt to contact members of Whiskey Company, but the latter is ambushed and killed by a Utahraptor. Turok then proceeds to find other Whiskey Company members on his own, following wreckage and bodies. He eventually finds Slade, who is less than pleased to meet Turok. They proceed to get to the main crash site, finding Turok's bow in the process. The pair navigate the jungles, an M-G outpost, a dinosaur-infested valley, and a raptor cave.
They eventually link up with Reese, Whiskey Company's resident sniper, and stumble upon a group of M-G troops searching starship wreckage for survivors before heading through a lair of feline-like raptors. The group eventually makes their way to the crash site where they find Chief Engineer Carter, heavy weapons trooper Jericho, weapons specialist Logan, Whiskey Company's medic Parker, second-in-command Lewis, Company leader Cole, technician and pilot Shepard, and soldiers Foster and Gonzales. After resting up, Turok is sent by Cole on a mission to find fellow survivors from the crash. As Turok navigates the forest he comes in contact with John Grimes, Kane's second-in-command, and is threatened by the former Wolf Pack member for 'betraying' Wolf Pack. Later on, Turok comes across a lone survivor, Cowboy.
Turok and Cowboy begin a conversation, but it's cut short when Cowboy is injured by Grimes via an arrow to the stomach. The group arrives to Turok's and Cowboy's aid, with the majority thinking it was Turok who injured Cowboy.
Eventually, Cole then tasks Turok, Foster, and Gonzales to find the comm unit from the ship's wreckage to attempt to call for help. The marines shortly come across what looked like an abandoned outpost and Foster, who was on point, is shot by a sniper. Turok and Gonzales assault the outpost, before having to defend said outpost from an M-G counterattack. Moving deeper into the jungle, they finally find more wreckage from the ship. Gonzales finds the comm unit on a rocky ledge, and is subsequently ambushed and carried off by Mama Scarface, a T. Rex who has scars on her right side from battles with M-G soldiers. Turok sets off in pursuit.
During the chase, Turok ends up in the nest of the T. Rex and is attacked by her offspring, which he kills. When he locates the comm unit, Mama Scarface herself appears and attacks him.
During the battle, she gets her right eye knifed, but she throws Turok off and out of her lair. After regaining consciousness, Turok finds that night has fallen and he now has to make his way back to camp while navigating through an abandoned outpost and fighting raptors along the way. Reaching the camp, he informs the others that Foster and Gonzales didn't make it.
Slade is not happy about the news and claims that Gonzales was his closest friend. Out of anger, Slade challenges Turok to a knife fight and accuses him of being a traitor. Cowboy, having recovered, defends Turok, and Jericho drags a defiant Slade out of the way. After that argument, Turok gives the comm unit to Cowboy and thanks him for his support. Cole, who is about to inform Turok of something, is suddenly killed by an arrow fired from Grimes and a battle ensues at the camp as M-G troops storm the area.
Whiskey Company wins the battle, fending off waves of infantry and even a spider tank, but during the battle Parker is gunned down by Chaingun Troopers and Lewis killed off as well. Even worse, the comm unit was destroyed during the fight. A brief clash for leadership occurs until Logan, unofficially, takes command. Jericho then insists that they go hunt down M-G in retaliation for their fellow soldier's deaths but an approaching storm soon changes his mind.
Upon hearing a strange noise along with a large light beam in the distance of the forests, Logan orders Turok and Slade to investigate. Knowing that this was a suicide mission, Carter speaks up but is ordered to go with them. The rest of the company then search for a way off of the planet. When they arrive at their destination, a seemingly derelict outpost, they discover that the light emitted was from an APC that was pulled halfway into the ground. Forcing their way into the outpost, they come across a log entry from Kane, detailing scorpion-like bugs with a potent neurotoxin. Carter, who was on a separate computer, soon finds the location of a shuttle in an abandoned substation not far from the main M-G base.
Turok relays this info to Logan, only to be attacked by the bugs, which drag Carter underground. Managing to escape from the swarm, Turok and Slade eventually fall into an underground cave system. Turok then has to navigate the dark caves, fending off bugs before reuniting with Slade at an underground river. Their reunion is cut short as a kraken-like creature emerges from the water and Turok manages to kill it. Slade begrudgingly thanks Turok for saving his life, having now come to respect him.
They eventually escape the caves and link up with what's left of Whiskey Company. Upon seeing a patrolling convoy coming for their position, Logan accuses Turok of drawing M-G soldiers to them since the beginning, and threatens to shoot him. A battle begins, in which Logan is killed by a gunship and Jericho sacrifices himself to allow the last of Whiskey Company to flee into the substation. The survivors reach the hangar where the ship is located, only to discover that the ship was long destroyed by the environment. With no other choice, they decide to go to the main M-G base.
As the five remaining soldiers reach the M-G Base Reese discovers a back entrance,however; he is killed by an arrow to his eye from an unseen Grimes. Slade, Shepard, Cowboy and Turok enter the base, indirectly helped by Mama Scarface, who was rampaging at the base's gate.
Inside, they come across another log from Kane, stating that he had developed a nerve gas from the scorpion-bugs' blood, a gas that can kill any living creature before dissipating without a trace. To prevent the bio-weapon from leaving the planet, Turok sets charges on the generators. However, he and the others are captured by Kane. During the ensuing argument between Kane and Turok, Cowboy speaks out, saying none of them would have survived this long without Turok, and Kane kills him. Turok detonates the charges, which results in the death of Grimes.
Turok, Shepard, and Slade navigate their way through the collapsing base, battling MG soldiers and raptors. Soon they reach the ship but Turok refuses to board it until Kane is dead, proceeding to shoot down his escape craft and engage him in a knife fight, coming out the victor. Immediately after, Turok is confronted by Mama Scarface, driven insane by the loss of her brood.
Turok manages to get a grenade in her ruptured eye, which causes the T. Rex's head to explode. Turok is then picked up by Shepard and Slade in their ship, and the three friends finally escape the planet. Reception Reception Aggregate scores Aggregator Score 69.92% (360) (360) 69/100 (63 reviews) (PS3) 67/100 (38 reviews) (PC) 65/100 (16 reviews) Review scores Publication Score 6/10 7/10 7.3/10 Turok received mostly mixed or average reviews.
As of November 2014, the game holds an aggregate score of 69.92% on and a 69 out of 100 on. Turok has received a 9/10 from magazine and a 7/10 from both the and the. Both praised multiplayer but commented on the ' sketchy enemy awareness' and ' dodgy textures'., which gave the game 8.3/10, highlighted the game's use of the, believing it to be 'the best use of the tech outside of Epic's own efforts' and praising the modeling and animation of the dinosaurs in particular. Gave the game a score of C+, specifically complaining about its stealth mechanics, the use of camera shaking, and occasional graphical glitches in the PlayStation 3 version.
's Yuri Spadeface commended the game for its 'solid frame rate' but he criticised the 'frustrating level design and average execution'. Turok received 3/5 from, who commented on its aim-assist being woefully inadequate both in multiplayer and singleplayer, but praised its graphics and 'outlook'. Turok was a commercial success, shifting over 1 million units in its first two months of sales. The game was popular enough for Propaganda Games to begin working on a sequel for the Xbox 360 before the Touchstone games division was shuttered. Archived from on 2007-10-11. Retrieved 2008-04-29. Holzworth, Chris (2007-08-21).
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Turok Game 2016
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